Two worlds: Chapters 3-4
A relatively easy world, by this stage you will have prototyped all the items you desire, and will have pre-built ice boxes etc. So rushing this map is a good option. Paradise has everything, except for spider silk, which you'll have to go to pandemonium for! Look for Chester on paradise. Look for a touch stone in paradise in case you die unexpectantly in pandemonium (which you won't if you make sure to keep at least a log suit on). Pre-build for the next chapter, bring basic resources and organise what you want to bring with you. Check paradise for all the wormholes, as there may be a sick worm hole, you night not be able to return to paradise, so look for a normal worm hole so you can return to paradise if you need to.. Make sure you are fully prepared (both for pandemonium and the next chapter!)
Rush pandemonium there is little point in even setting up a small camp in Pandemonia if you're already prepared for the next chapter!! If you have little food, you can quickly fish in the ponds for fish. Once in Pandemonium, finding 'things' as fast as possible is a priority! Fishing and Tallbirds may provide food if you need it, or if you are looking for food to bring with you to the next chapter..
The day length in paradise is very long, and the weather is calm. Once the player reaches pandemonium the day length returns to normal and their is frequent rain. Pandemonium isn't completely inhospitable, there are a few grass tufts, saplings, trees, ponds for food and of course Merms for food!
Darkness: Chapter 5
Really this is not as scary as you might think, if you are prepared with some food, the miner hat, walking cane, fireflies, and either a log suit or a bug net.. This chapter can be rushed in 6 or 7 days. Hounds attack on this map, so rushing the chapter will save you from fighting a growing number of them! As there are no buffalo or pigs you will need to fight them yourself, with a log suit, spear, or tooth traps!
Getting this far was the main challenge and King of Winter is in my opinion more difficult than Darkness. I finished this world building one campfire beside ponds, I only had to go fishing once and the rest of the 5 or 6 days I spent on this world I found 'things' and wasted no time finding the 'wooden thing.'
Camping by ponds gives a very good supply of fish. The Koalefant can be found on this chapter, supplying a fantastic source of 7-8 meat! Plus an edible trunk which restores 40 health and 75 hunger when cooked! Tallbirds and Merms should provide even more food!! Mix monster meat and mushrooms in the crock pot for meatballs.
Tents restore sanity and health lost if you feel the need.. Tents are good because of the constant night time.. And remember there is no freezing or overheating to worry about!
You will more than likely go completely insane (because of the permanent night) but this is fine, just kill shadows monsters with the spear.. Dodge their attack then hit them with a spear, repeat this; killing a shadow monster will give either 30 or 50 sanity! Pigs won't come outside in this map because of the eternal night, unless you hammer their houses..
It is easy to run past the dozens of spider nests and hound mounds without fighting either, a walking cane helps too!
The abundant fireflies make the miner hat supreme on this map, and leaves you more grass and twigs. Using a bug net, 10 fireflies will keep the miner hat powered for 5 days, there are countless fireflies, so your miner hat won't run out of power, if you search you can find a good supply of twigs and grass for torches anyway..
Having a little food as you race for the things will keep you alive. Setting up camp near ponds and basic resources is advisable. Obviously wear a log suit when travelling through the marshes! There are even touch stones to be found in this map!
General Tips:
Rushing some chapters, can sometimes work but taking time to gain crafting knowledge and acquire valuable items is usually the safest, but more time consuming way..
The walking cane is arguably the best item in the game! It also acts as an indestructible weapon which is handy at the start of each chapter until you find or craft a spear! Use the walking cane to hunt rabbits too..
Character's strengths and weaknesses can give either an edge or a challenge on the different worlds. WX-78 is one of the easiest characters to play, giving a late game advantage, as upgraded he has 200 hunger, 300 sanity, 400 health.. Players can carry over the gears they find by looting the clockwork enemies near each wooden things. They act as a superior version of jerky for WX-78, that also doesn't spoil..
There are no permanent summer levels like the King of Winter level is permanent Winter.. It is very unlikely you will have to deal with the overheating effects of summer, unless you play A Cold Reception.. Therefore the cooling amulet is less important, even though it is very helpful in survival mode, you will probably play the entire adventure mode without having to worry about summer.
As you know items can be pre-built for the next chapter.. I build at least a pig house, ice box, fire pits, alchemy engine.The more you pre-build the better the start you can have in the next chapter.. If you haven't played king of Winter yet, it is good to prepare for it as if it was the next chapter so, in this case bringing a winter dress item will be more valuable than even a walking stick! The eye bone is somewhere in each chapter! Finding Chester can be a great boost!
It's important to use time wisely on adventure mode, sitting around a campfire all night instead of
exploring, gathering silk, may be a waste of time. The miner hat is the best way to explore and gather during the night..
Also, as some basic resources may be scarce, if saplings are scarce then remaking torches can be expensive miner hat is the way to deal with this, 2 fireflies will recharge it by 80%, A fully charged miner hat will last for 8 minutes.
Ensure you have max health, sanity, and hunger before entering the next chapter to give yourself the best start in that chapter
Don't Starve Adventure Mode Guide PC/PS4
A cohesive guide to adventure mode in Don't Starve
Wednesday, 15 October 2014
Don't Starve Adventure Mode Part 1
Awesome game can be bought at amazon uk
Adventure mode
see a taster on you tube
Survival mode is fun to play, and a great place to learn game mechanics. Adventure mode puts those skills to the test!
Wilson main character |
Guiding principles:
Collect and store enough food and basic materials (wood, grass, twigs, nitre), use ways to control your temperature (especially for King of Winter), craft/find armor and weapons for protection. Collect the 4 things.. Prepare for next chapter
Essential items:
Thermal stone, walking cane, log suit, spear, miner hat, Tam o Shanter, chester (eye bone)
Ice box, pig house, bird cage
Secondary items:
Fishing pole, dapper vest, umbrella, sewing kit, football helmet, boomerang, lightning rod, rain coat
Common sense items:
Pre-build campfire, fire pits and their endothermic counter parts, tools, alchemy engine
Preparing for chapters:
The 1st chapter you will have your unique items spawn with you, Wigfrid's Battle spear and helmet, Woodie's axe.. After the first chapter the only items you start with are the 4 you choose to bring with you.. (you can't bring Chester/eye bone). Personal choice is the thing to remember. As Wigfrid I bring some meat, walking cane (crafted in King of Winter!), Tam o Shanter (again from King of Winter) and a miner hat (which I rate very highly.) Depending what character you are playing, and what worlds may potentially be coming, bringing items should complement your character and play style.
Other items I like are, the spear, log suit, Winter hat, Beefalo wool, pig skin. Pre-building is a good help, hammering your ice box, crock pot, alchemy engine and a pig house before you
leave the chapter will give you most of the materials you need to pre-build them again! This is particularly useful if you can't find a gear for the ice box, hammer your current one! Make sure to pre-build campfires, fire pits, endothermic camps and fire pits for the next chapter. Starting with a winter item is helpful both on King of Winter and The Game is Afoot.
Don't Starve Adventure Guide part 2
The 6 types of world..
The Game is Afoot: Chapters 1-4
Arguably one of the easiest chapters, a great place to take your time, learn crafting recipes, acquire lots of food for the next chapter.
The game begins with 10 days of Winter, followed by Spring, then summer and so on. Ideally acquire the 'things' and prepare for the next world before summer, simply because summer is a pain in the ass!
The starting location is abundant with basic resources, and food like berries, rabbits, carrots.. Additional food may be found on the bridges; quite a few Tallbirds will be on one of the bridges. They are a brilliant source of food (2 meat), and they respawn in 2.5 days! If you are very hungry, you can eat their eggs too!
Day time is 1 segment, as is night time, evening takes the rest of the time.. Therefore pigs rarely stay put long enough to use them in any way! Spiders will almost always be out of their nests.. Sanity will decrease during the lengthy evenings.. On the plus side, torches, campfires and other light sources are not needed so much!
You'll need to pass obstacles on the bridges on your way to finding 'things', wear a log suit. Watch out if you're running past clockwork bishops as they hit hard, ranged and are very accurate! Spider nests can be burnt down with a torch, the spiders will be left homeless and are easily picked off.
Archipelago: Chapters 1-4
The seasons pass much like they do on survival mode, completing the level before dealing with the harsh winter or summer may be a good idea!
You start in grassland with a nearby marsh. Gather as much logs, twigs and grass that
the island has. Food can be found in the marsh from dead Merms fighting tentacles.. gather a lot of food before going through the wormhole.
Explore each island and use the divining rod to pick up 'things,' every island but the starting island will have a 'thing', and one island will have the 'wooden thing.'
Keep track of where the wormholes are and which are linked, draw circles (islands) and write the numbers in the circles (1 here leads to 1 there... 2-2... 3-3 etc.)
Be aware of the food, and the basic resources you have.. If you are running low you may have to backtrack to islands to gather more food, wood, grass, etc.!
One island will have killer bees. Lure them away from their nests then run back and burn the nest down with a torch! Then just pick off the homeless killer bees; making the island safe to travel through!
Sanity could be an issue on this map because of the 15 penalty each time you jump in a wormhole! Although there will be an island with a lot of flowers (and bees).. Picking flowers will give 5 points of sanity, and the petals can help you make garlands as well.
A Cold Reception: Chapter 1-3
The seasons change very quickly in this chapter, so you have to deal with the rain in spring, heat in summer, and freezing in winter! Autumn is the calm season..
There will always be at least one resource which is very rare.. Be aware of which basic resource is scarce, and try and build strategy around it.. E.g if twigs are scarce, use a miner hat instead of a torch at night. Building a miner hat will save you twigs and grass from crafting torches.. Using a network of fire pits rather than campfires will help too! If grass is dead, you will need to re fertilise it, find manure from Beefalo, feed pigs vegetables and petal for manure, rot can be used as fertiliser too! Also, if resources are scarce, traps may be very expensive.. Instead lure rabbits with carrots before killing them or use the magnificent walking cane to outrun them and two hit kill for an easy morsel!
Pigs will help keep you sane, and provide food (as you will know giving them 4 monster meat will turn them into a Werepig, which drops 2 meat and a pig skin on death.) As there is a lot of rain on this chapter, there will be 'frog rain'. Recruit pigs to fight frogs in cold reception. A good tip is to run away from your base during the 'frog rain' so they don't annoy you at the base, if you try to kill one they will all come to attack you causing a lot of inconvenience, sometimes fatal! An umbrella will resist 90% of the rain. Remember you can dry off quickly by standing near a fire with an umbrella equipped when the rain eases off to dry yourself! Total wetness will drain sanity in minutes so be prepared to fight shadow monsters if that happens!
Campfires, fire pits, and their endothermic counterparts will be needed. Remember you need to prototype endothermic fires on the alchemy station!
Basic insulating clothing will be helpful for winter, dapper vest, winter hat! Just like King of Winter, travelling in freezing conditions will be difficult, though having multiple fire pits/camps may help deal with this! A lightning rod will he very helpful in the rain during Spring if you are around your base so that the lightning doesn't destroy valuable things!
King of Winter: Chapters 1-4
Definitely one of the most challenging chapters, maybe even more challenging than Darkness if you are unprepared. This world may be your first world, in that case you got the short straw!! If you can survive this world it is a good indicator that you will go all the way!
The constant snow requires constantly burning trees or campfires as you look for 'things', and essential resources.. Grass tufts take longer to regrow, over 3 days! Wilson and Webber have the upper hand in this chapter with their tier 2 insulating beards. Light trees on fire and warm up on King of Winter, and also use less materials on campfires, Willow benefits greatly from this.. staying as close to flame as possible to maximise heat gain; and drop the thermal stone as close to the burning evergreen as possible to maximise heat. Having the hottest campfire provides 80 heat.. Lighting a stray evergreen provides 225 heat and a large burnable object provides 180 heat! So you see it is only wise to light things on fire when travelling to regain heat than building a campfire..
King of Winter has only a small daytime, the rest is dusk and evening which can take a toll on your
characters sanity.. also, pigs will be out for so little that it becomes difficult to get much use out of them!
MacTusk is the most important part of King of Winter. Hunting MacTusk, will give you hound teeth for the dapper vest (as insulating as the rabbit earmuffs, plus a 3.3 sanity gain per minute), valuable blow darts (which can be used to kill another MacTusk in 2 shots), the walrus tusk for crafting the walking cane. Lastly, the Tam o Shanter is a tier 2 insulating clothing, and is also one of the best dress items in the game giving over 6 sanity gain per minute; which is in fact the highest sanity gain dress you get! MacTusk respawn at their igloo in King of Winter, you require at least a log suit to fight them. To kill them chase them until they run a certain length then they'll turn and walk back, this is your chance to deal a few hits with you spear to kill them (only a few hits!). Dodging blow darts is hard, and without armor they will kill you very quickly.. Use the sewing kit to repair the Tam o Shanter.. Bringing the Tam o Shanter to subsequent chapters may be useful, because they can't be crafted, only MacTusk has a chance to drop them.
Beefalo can be found in King of Winter, shaving them at night and using 4 Beefalo wool and 4 silk. There will probably be at least 1 obelisk blocking access to where a 'thing' is or where Beefalo are, storing up green mushrooms is good to change your sanity (uncooked decreases sanity, and cooked increases it!), also look for nightmare flowers, digging graves, eating monster meat. Pigs can be used to regain sanity if needs be (and sleeping, eating jerky, wearing the Tam o Shanter).
The Game is Afoot: Chapters 1-4
Arguably one of the easiest chapters, a great place to take your time, learn crafting recipes, acquire lots of food for the next chapter.
The game begins with 10 days of Winter, followed by Spring, then summer and so on. Ideally acquire the 'things' and prepare for the next world before summer, simply because summer is a pain in the ass!
The starting location is abundant with basic resources, and food like berries, rabbits, carrots.. Additional food may be found on the bridges; quite a few Tallbirds will be on one of the bridges. They are a brilliant source of food (2 meat), and they respawn in 2.5 days! If you are very hungry, you can eat their eggs too!
Day time is 1 segment, as is night time, evening takes the rest of the time.. Therefore pigs rarely stay put long enough to use them in any way! Spiders will almost always be out of their nests.. Sanity will decrease during the lengthy evenings.. On the plus side, torches, campfires and other light sources are not needed so much!
You'll need to pass obstacles on the bridges on your way to finding 'things', wear a log suit. Watch out if you're running past clockwork bishops as they hit hard, ranged and are very accurate! Spider nests can be burnt down with a torch, the spiders will be left homeless and are easily picked off.
Archipelago: Chapters 1-4
The seasons pass much like they do on survival mode, completing the level before dealing with the harsh winter or summer may be a good idea!
You start in grassland with a nearby marsh. Gather as much logs, twigs and grass that
the island has. Food can be found in the marsh from dead Merms fighting tentacles.. gather a lot of food before going through the wormhole.
Explore each island and use the divining rod to pick up 'things,' every island but the starting island will have a 'thing', and one island will have the 'wooden thing.'
Keep track of where the wormholes are and which are linked, draw circles (islands) and write the numbers in the circles (1 here leads to 1 there... 2-2... 3-3 etc.)
Be aware of the food, and the basic resources you have.. If you are running low you may have to backtrack to islands to gather more food, wood, grass, etc.!
One island will have killer bees. Lure them away from their nests then run back and burn the nest down with a torch! Then just pick off the homeless killer bees; making the island safe to travel through!
Sanity could be an issue on this map because of the 15 penalty each time you jump in a wormhole! Although there will be an island with a lot of flowers (and bees).. Picking flowers will give 5 points of sanity, and the petals can help you make garlands as well.
A Cold Reception: Chapter 1-3
The seasons change very quickly in this chapter, so you have to deal with the rain in spring, heat in summer, and freezing in winter! Autumn is the calm season..
There will always be at least one resource which is very rare.. Be aware of which basic resource is scarce, and try and build strategy around it.. E.g if twigs are scarce, use a miner hat instead of a torch at night. Building a miner hat will save you twigs and grass from crafting torches.. Using a network of fire pits rather than campfires will help too! If grass is dead, you will need to re fertilise it, find manure from Beefalo, feed pigs vegetables and petal for manure, rot can be used as fertiliser too! Also, if resources are scarce, traps may be very expensive.. Instead lure rabbits with carrots before killing them or use the magnificent walking cane to outrun them and two hit kill for an easy morsel!
Pigs will help keep you sane, and provide food (as you will know giving them 4 monster meat will turn them into a Werepig, which drops 2 meat and a pig skin on death.) As there is a lot of rain on this chapter, there will be 'frog rain'. Recruit pigs to fight frogs in cold reception. A good tip is to run away from your base during the 'frog rain' so they don't annoy you at the base, if you try to kill one they will all come to attack you causing a lot of inconvenience, sometimes fatal! An umbrella will resist 90% of the rain. Remember you can dry off quickly by standing near a fire with an umbrella equipped when the rain eases off to dry yourself! Total wetness will drain sanity in minutes so be prepared to fight shadow monsters if that happens!
Campfires, fire pits, and their endothermic counterparts will be needed. Remember you need to prototype endothermic fires on the alchemy station!
Basic insulating clothing will be helpful for winter, dapper vest, winter hat! Just like King of Winter, travelling in freezing conditions will be difficult, though having multiple fire pits/camps may help deal with this! A lightning rod will he very helpful in the rain during Spring if you are around your base so that the lightning doesn't destroy valuable things!
King of Winter: Chapters 1-4
Definitely one of the most challenging chapters, maybe even more challenging than Darkness if you are unprepared. This world may be your first world, in that case you got the short straw!! If you can survive this world it is a good indicator that you will go all the way!
The constant snow requires constantly burning trees or campfires as you look for 'things', and essential resources.. Grass tufts take longer to regrow, over 3 days! Wilson and Webber have the upper hand in this chapter with their tier 2 insulating beards. Light trees on fire and warm up on King of Winter, and also use less materials on campfires, Willow benefits greatly from this.. staying as close to flame as possible to maximise heat gain; and drop the thermal stone as close to the burning evergreen as possible to maximise heat. Having the hottest campfire provides 80 heat.. Lighting a stray evergreen provides 225 heat and a large burnable object provides 180 heat! So you see it is only wise to light things on fire when travelling to regain heat than building a campfire..
King of Winter has only a small daytime, the rest is dusk and evening which can take a toll on your
characters sanity.. also, pigs will be out for so little that it becomes difficult to get much use out of them!
MacTusk is the most important part of King of Winter. Hunting MacTusk, will give you hound teeth for the dapper vest (as insulating as the rabbit earmuffs, plus a 3.3 sanity gain per minute), valuable blow darts (which can be used to kill another MacTusk in 2 shots), the walrus tusk for crafting the walking cane. Lastly, the Tam o Shanter is a tier 2 insulating clothing, and is also one of the best dress items in the game giving over 6 sanity gain per minute; which is in fact the highest sanity gain dress you get! MacTusk respawn at their igloo in King of Winter, you require at least a log suit to fight them. To kill them chase them until they run a certain length then they'll turn and walk back, this is your chance to deal a few hits with you spear to kill them (only a few hits!). Dodging blow darts is hard, and without armor they will kill you very quickly.. Use the sewing kit to repair the Tam o Shanter.. Bringing the Tam o Shanter to subsequent chapters may be useful, because they can't be crafted, only MacTusk has a chance to drop them.
Beefalo can be found in King of Winter, shaving them at night and using 4 Beefalo wool and 4 silk. There will probably be at least 1 obelisk blocking access to where a 'thing' is or where Beefalo are, storing up green mushrooms is good to change your sanity (uncooked decreases sanity, and cooked increases it!), also look for nightmare flowers, digging graves, eating monster meat. Pigs can be used to regain sanity if needs be (and sleeping, eating jerky, wearing the Tam o Shanter).
Adventure mode
Adventure mode
Survival mode is fun to play, and a great place to learn game mechanics. Adventure mode puts those skills to the test!
Guiding principles:
Collect and store enough food and basic materials (wood, grass, twigs, nitre), use ways to control your temperature (especially for King of Winter), craft/find armor and weapons for protection. Collect the 4 things.. Prepare for next chapter
Essential items:
Thermal stone, walking cane, log suit, spear, miner hat, Tam o Shanter, chester (eye bone)
Ice box, pig house, bird cage
Secondary items:
Fishing pole, dapper vest, umbrella, sewing kit, football helmet, boomerang, lightning rod, rain coat
Common sense items:
Pre-build campfire, fire pits and their endothermic counter parts, tools, alchemy engine
Preparing for chapters:
The 1st chapter you will have your unique items spawn with you, Wigfrid's Battle spear and helmet, Woodie's axe.. After the first chapter the only items you start with are the 4 you choose to bring with you.. (you can't bring Chester/eye bone). Personal choice is the thing to remember. As Wigfrid I bring some meat, walking cane (crafted in King of Winter!), Tam o Shanter (again from King of Winter) and a miner hat (which I rate very highly.) Depending what character you are playing, and what worlds may potentially be coming, bringing items should complement your character and play style.
Other items I like are, the spear, log suit, Winter hat, Beefalo wool, pig skin. Pre-building is a good help, hammering your ice box, crock pot, alchemy engine and a pig house before you
leave the chapter will give you most of the materials you need to pre-build them again! This is particularly useful if you can't find a gear for the ice box, hammer your current one! Make sure to pre-build campfires, fire pits, endothermic camps and fire pits for the next chapter. Starting with a winter item is helpful both on King of Winter and The Game is Afoot.
The 6 types of world..
The Game is Afoot: Chapters 1-4
Arguably one of the easiest chapters, a great place to take your time, learn crafting recipes, acquire lots of food for the next chapter.
The game begins with 10 days of Winter, followed by Spring, then summer and so on. Ideally acquire the 'things' and prepare for the next world before summer, simply because summer is a pain in the ass!
The starting location is abundant with basic resources, and food like berries, rabbits, carrots.. Additional food may be found on the bridges; quite a few Tallbirds will be on one of the bridges. They are a brilliant source of food (2 meat), and they respawn in 2.5 days! If you are very hungry, you can eat their eggs too!
Day time is 1 segment, as is night time, evening takes the rest of the time.. Therefore pigs rarely stay put long enough to use them in any way! Spiders will almost always be out of their nests.. Sanity will decrease during the lengthy evenings.. On the plus side, torches, campfires and other light sources are not needed so much!
You'll need to pass obstacles on the bridges on your way to finding 'things', wear a log suit. Watch out if you're running past clockwork bishops as they hit hard, ranged and are very accurate! Spider nests can be burnt down with a torch, the spiders will be left homeless and are easily picked off.
Archipelago: Chapters 1-4
The seasons pass much like they do on survival mode, completing the level before dealing with the harsh winter or summer may be a good idea!
You start in grassland with a nearby marsh. Gather as much logs, twigs and grass that
the island has. Food can be found in the marsh from dead Merms fighting tentacles.. gather a lot of food before going through the wormhole.
Explore each island and use the divining rod to pick up 'things,' every island but the starting island will have a 'thing', and one island will have the 'wooden thing.'
Keep track of where the wormholes are and which are linked, draw circles (islands) and write the numbers in the circles (1 here leads to 1 there... 2-2... 3-3 etc.)
Be aware of the food, and the basic resources you have.. If you are running low you may have to backtrack to islands to gather more food, wood, grass, etc.!
One island will have killer bees. Lure them away from their nests then run back and burn the nest down with a torch! Then just pick off the homeless killer bees; making the island safe to travel through!
Sanity could be an issue on this map because of the 15 penalty each time you jump in a wormhole! Although there will be an island with a lot of flowers (and bees).. Picking flowers will give 5 points of sanity, and the petals can help you make garlands as well.
A Cold Reception: Chapter 1-3
The seasons change very quickly in this chapter, so you have to deal with the rain in spring, heat in summer, and freezing in winter! Autumn is the calm season..
There will always be at least one resource which is very rare.. Be aware of which basic resource is scarce, and try and build strategy around it.. E.g if twigs are scarce, use a miner hat instead of a torch at night. Building a miner hat will save you twigs and grass from crafting torches.. Using a network of fire pits rather than campfires will help too! If grass is dead, you will need to re fertilise it, find manure from Beefalo, feed pigs vegetables and petal for manure, rot can be used as fertiliser too! Also, if resources are scarce, traps may be very expensive.. Instead lure rabbits with carrots before killing them or use the magnificent walking cane to outrun them and two hit kill for an easy morsel!
Pigs will help keep you sane, and provide food (as you will know giving them 4 monster meat will turn them into a Werepig, which drops 2 meat and a pig skin on death.) As there is a lot of rain on this chapter, there will be 'frog rain'. Recruit pigs to fight frogs in cold reception. A good tip is to run away from your base during the 'frog rain' so they don't annoy you at the base, if you try to kill one they will all come to attack you causing a lot of inconvenience, sometimes fatal! An umbrella will resist 90% of the rain. Remember you can dry off quickly by standing near a fire with an umbrella equipped when the rain eases off to dry yourself! Total wetness will drain sanity in minutes so be prepared to fight shadow monsters if that happens!
Campfires, fire pits, and their endothermic counterparts will be needed. Remember you need to prototype endothermic fires on the alchemy station!
Basic insulating clothing will be helpful for winter, dapper vest, winter hat! Just like King of Winter, travelling in freezing conditions will be difficult, though having multiple fire pits/camps may help deal with this! A lightning rod will he very helpful in the rain during Spring if you are around your base so that the lightning doesn't destroy valuable things!
King of Winter: Chapters 1-4
Definitely one of the most challenging chapters, maybe even more challenging than Darkness if you are unprepared. This world may be your first world, in that case you got the short straw!! If you can survive this world it is a good indicator that you will go all the way!
The constant snow requires constantly burning trees or campfires as you look for 'things', and essential resources.. Grass tufts take longer to regrow, over 3 days! Wilson and Webber have the upper hand in this chapter with their tier 2 insulating beards. Light trees on fire and warm up on King of Winter, and also use less materials on campfires, Willow benefits greatly from this.. staying as close to flame as possible to maximise heat gain; and drop the thermal stone as close to the burning evergreen as possible to maximise heat. Having the hottest campfire provides 80 heat.. Lighting a stray evergreen provides 225 heat and a large burnable object provides 180 heat! So you see it is only wise to light things on fire when travelling to regain heat than building a campfire..
King of Winter has only a small daytime, the rest is dusk and evening which can take a toll on your
characters sanity.. also, pigs will be out for so little that it becomes difficult to get much use out of them!
MacTusk is the most important part of King of Winter. Hunting MacTusk, will give you hound teeth for the dapper vest (as insulating as the rabbit earmuffs, plus a 3.3 sanity gain per minute), valuable blow darts (which can be used to kill another MacTusk in 2 shots), the walrus tusk for crafting the walking cane. Lastly, the Tam o Shanter is a tier 2 insulating clothing, and is also one of the best dress items in the game giving over 6 sanity gain per minute; which is in fact the highest sanity gain dress you get! MacTusk respawn at their igloo in King of Winter, you require at least a log suit to fight them. To kill them chase them until they run a certain length then they'll turn and walk back, this is your chance to deal a few hits with you spear to kill them (only a few hits!). Dodging blow darts is hard, and without armor they will kill you very quickly.. Use the sewing kit to repair the Tam o Shanter.. Bringing the Tam o Shanter to subsequent chapters may be useful, because they can't be crafted, only MacTusk has a chance to drop them.
Beefalo can be found in King of Winter, shaving them at night and using 4 Beefalo wool and 4 silk. There will probably be at least 1 obelisk blocking access to where a 'thing' is or where Beefalo are, storing up green mushrooms is good to change your sanity (uncooked decreases sanity, and cooked increases it!), also look for nightmare flowers, digging graves, eating monster meat. Pigs can be used to regain sanity if needs be (and sleeping, eating jerky, wearing the Tam o Shanter).
Two worlds: Chapters 3-4
A relatively easy world, by this stage you will have prototyped all the items you desire, and will have pre-built ice boxes etc. So rushing this map is a good option. Paradise has everything, except for spider silk, which you'll have to go to pandemonium for! Look for Chester on paradise. Look for a touch stone in paradise in case you die unexpectantly in pandemonium (which you won't if you make sure to keep at least a log suit on). Pre-build for the next chapter, bring basic resources and organise what you want to bring with you. Check paradise for all the wormholes, as there may be a sick worm hole, you night not be able to return to paradise, so look for a normal worm hole so you can return to paradise if you need to.. Make sure you are fully prepared (both for pandemonium and the next chapter!)
Rush pandemonium there is little point in even setting up a small camp in Pandemonia if you're already prepared for the next chapter!! If you have little food, you can quickly fish in the ponds for fish. Once in Pandemonium, finding 'things' as fast as possible is a priority! Fishing and Tallbirds may provide food if you need it, or if you are looking for food to bring with you to the next chapter..
The day length in paradise is very long, and the weather is calm. Once the player reaches pandemonium the day length returns to normal and their is frequent rain. Pandemonium isn't completely inhospitable, there are a few grass tufts, saplings, trees, ponds for food and of course Merms for food!
Darkness: Chapter 5
Really this is not as scary as you might think, if you are prepared with some food, the miner hat, walking cane, fireflies, and either a log suit or a bug net.. This chapter can be rushed in 6 or 7 days. Hounds attack on this map, so rushing the chapter will save you from fighting a growing number of them! As there are no buffalo or pigs you will need to fight them yourself, with a log suit, spear, or tooth traps!
Getting this far was the main challenge and King of Winter is in my opinion more difficult than Darkness. I finished this world building one campfire beside ponds, I only had to go fishing once and the rest of the 5 or 6 days I spent on this world I found 'things' and wasted no time finding the 'wooden thing.'
Camping by ponds gives a very good supply of fish. The Koalefant can be found on this chapter, supplying a fantastic source of 7-8 meat! Plus an edible trunk which restores 40 health and 75 hunger when cooked! Tallbirds and Merms should provide even more food!! Mix monster meat and mushrooms in the crock pot for meatballs.
Tents restore sanity and health lost if you feel the need.. Tents are good because of the constant night time.. And remember there is no freezing or overheating to worry about!
You will more than likely go completely insane (because of the permanent night) but this is fine, just kill shadows monsters with the spear.. Dodge their attack then hit them with a spear, repeat this; killing a shadow monster will give either 30 or 50 sanity! Pigs won't come outside in this map because of the eternal night, unless you hammer their houses..
It is easy to run past the dozens of spider nests and hound mounds without fighting either, a walking cane helps too!
The abundant fireflies make the miner hat supreme on this map, and leaves you more grass and twigs. Using a bug net, 10 fireflies will keep the miner hat powered for 5 days, there are countless fireflies, so your miner hat won't run out of power, if you search you can find a good supply of twigs and grass for torches anyway..
Having a little food as you race for the things will keep you alive. Setting up camp near ponds and basic resources is advisable. Obviously wear a log suit when travelling through the marshes! There are even touch stones to be found in this map!
General Tips:
Rushing some chapters, can sometimes work but taking time to gain crafting knowledge and acquire valuable items is usually the safest, but more time consuming way..
The walking cane is arguably the best item in the game! It also acts as an indestructible weapon which is handy at the start of each chapter until you find or craft a spear! Use the walking cane to hunt rabbits too..
Character's strengths and weaknesses can give either an edge or a challenge on the different worlds. WX-78 is one of the easiest characters to play, giving a late game advantage, as upgraded he has 200 hunger, 300 sanity, 400 health.. Players can carry over the gears they find by looting the clockwork enemies near each wooden things. They act as a superior version of jerky for WX-78, that also doesn't spoil..
There are no permanent summer levels like the King of Winter level is permanent Winter.. It is very unlikely you will have to deal with the overheating effects of summer, unless you play A Cold Reception.. Therefore the cooling amulet is less important, even though it is very helpful in survival mode, you will probably play the entire adventure mode without having to worry about summer.
As you know items can be pre-built for the next chapter.. I build at least a pig house, ice box, fire pits, alchemy engine.The more you pre-build the better the start you can have in the next chapter.. If you haven't played king of Winter yet, it is good to prepare for it as if it was the next chapter so, in this case bringing a winter dress item will be more valuable than even a walking stick! The eye bone is somewhere in each chapter! Finding Chester can be a great boost!
It's important to use time wisely on adventure mode, sitting around a campfire all night instead of
exploring, gathering silk, may be a waste of time. The miner hat is the best way to explore and gather during the night..
Also, as some basic resources may be scarce, if saplings are scarce then remaking torches can be expensive miner hat is the way to deal with this, 2 fireflies will recharge it by 80%, A fully charged miner hat will last for 8 minutes.
Ensure you have max health, sanity, and hunger before entering the next chapter to give yourself the best start in that chapter
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